Tanjiro Kamado, inheritor and user of Dominicus Animate
"No thing how many people, y'all may lose, you have no choice only to proceed living. No matter how devastating the blows may be."
-Tanjiro Kamado
Introduction
Sunday Animate or Hinokami Kagura (日 の 呼吸,Hi no kokyū?) is an end-game Breathing Style that revolves around close-ranged and very powerful delayed attacks. Due to having many block breakers, a Sun Animate user should always play more aggressively while relying on the iFrame movement to escape combos. This also relies on good timing to country all the combos. A Sun Breathing user should accept Full Concentration Breathing: Constant to enhance combo potential. This animate is skilful for PVE and 1v1 fights because of it's moves perfect for damage dealing and will destroy most 1v1's hands if paired with Kanroji and Agatsuma Clan.
How to obtain Sun Breathing
Kamado family does Not touch the mission for Sunday Breathing. To obtain this breathing way, you must find Tanjiro. Tanjiro can be located in the Coast Forest, near the border of the Frosty Forest. He can be seen overlooking a embankment. In gild to learn Sun Breathing, you must fulfill the requirements below:
Yoriichi Tsugikuni (継 (つぎ) 国 (くに) 縁 (より) 壱 (いち) The Inventor Of The Sun Breathing, Besides The First Breathing Ever Created.
Requirements for Sun Animate: Be at least Prestige ane and level 50
Anyone tin can go Dominicus Breathing without doing any further quests as long as they are Prestige 1 and level 50. Maxing out all skill copse with Sun Breathing costs 99 Skill Points, requiring Prestige 9 and 91 Skill Points with Kamado family, considering already having Dance of The Burn down God, saving 8 Skill Points.
Breathing Mode Relationship Chart
Animate Skills
The Sun Breathing skill tree, it resembles the sun.
Note:Using Dominicus moves as a non-Kamado actor will deduct five points from your wellness gauge, losing a heap of 40 HP in full if the histrion were to utilise all of its skills.
Passive - Your bract is engulfed in burn, which sets opponents ablaze on hitting, dealing Burn down DMG over time.
(Deals aforementioned DMG as Flame'south Passive;Burn down DMG is doubled against Demons.)
Dance of the Fire God (火 ノ 神神楽,Hinokami Kagura?) - (This movement is automatically obtained if you lot have the Kamado family.) The user is infused with hyper-armor and does a series of 3 slashes. Ane forrad slash followed with some other slash that slightly nudges the user forward a scrap, then finishes upward with some other forward slash. This move can be blocked. (Keep in listen that if the enemy is punching you at the beginning up you lot will move at a small-scale distance just proficient for combing on NPCs)
Deals 23 damage per slash with a xl-second cooldown and consumes sixty% of the breath bar.
Sun Counter (日 の 反撃,Hi no Hangeki?) - The user enters a stance. If the user is attacked in this stance, the user will create a burn down tornado which knocks opponents back. This move is similar to Flame Breathing's Blooming Flame Undulation combined with H2o Breathing's Whirlpool.
Deals 36 damage with a 50-2nd cooldown and consumes five% of the breath bar.
Flash Dance (円舞一閃,Enbu Issen?) - After a curt filibuster, the user performs a powerful slash which launches opponents up the sky. This move breaks guard. Teleports the user in the direction their facing, this move is similar to Thunder Breathing'southward thunderclap and flash.
Deals 35 + xx (DMG + Fall DMG w/o Featherfall) with a 25-second cooldown and consumes about twoscore% breathing
Burning Basic, Summertime Sun (灼骨炎陽,Shakkotsu En'yō?) - The user swings their blade in a circular motility around them, creating a horizontal ring of fire that lasts around 4 seconds. Anyone in this ring of fire will be stunned and take harm over time. This motility breaks guard. This move is expert for combo starter if your opponent is only running around.
Deals 25 total damage with a 50-second cooldown and consumes virtually 60% breath bar.
Clear Bluish Sky (碧羅 の 天,Heki-ra no Ten?) - The user swings their bract in a round movement, creating a vertical band of fire. This move is like to Water Breathing'due south H2o Bicycle. This move breaks guard and auto-executes.
Deals xxx damage with a 30-second cooldown and consumes 50% of the jiff bar.
False Rainbow (幻日虹,Gen'nichi Kō?) - The user removes stun and disappears into a rainbow-colored mist providing I-frames. This move is similar to Dance of the Centipede and Handful Mist Splash, thus it is useful for escaping combos.
i minute cooldown and consumes 10% of the breath bar.
Beneficent Radiance (輝輝恩光,Kiki Onkō?) - The user launches forward, while performing a series of slashes. This move is like to Mist Animate's Shifting Flow Slash. This motility can be blocked and is a great combo extender.
Deals around 70 damage if all slashes are hit. xl second cooldown and consumes almost ninety% of the breath bar.
Dragon Sun Halo Caput Dance (日暈 の 龍 ・ 頭舞 い,Nichiun no Ryū Kaburimai?) - The user launches themselves and their target high into the air in a twirling movement and and so delivers an overhead strike to the opponent, sending them down on the ground similar to Shockwave Art'south Flying Planet Chiliad Wheels. This move breaks guard and can be a good combo extender if used correctly.
Deals sixty damage with around a 1 minute cooldown and consumes about 90% of the breath bar.
Demonstrations
— Sunday Breathing —
Dance of the Burn God
Sun Counter
Wink Dance
Burning Bones, Summer Sun
Articulate Blue Sky
Fake Rainbow
Beneficent Radiance
Dragon Dominicus Halo Head Dance
Pros
Loftier damage, especially when against demon.
Has many guard breakers.
Has an iFrame move which makes information technology easy to escape combos.(Also its extremely reliable as it takes a low percentage of your Bar)
Deadly combos that are easy to pull off.
Has many mortiferous combo extenders and finishers.
No demand to reset breathing to get.
Burning Bones Summer Sun Is one of THE most reliable philharmonic starters or extenders.
Has an Auto Execute. (Clear Blue Sky)
Has a Counter Which takes very little of the breathing bar.
Beneficent Radiance deals immense harm if all hit (Also usable for Philharmonic extending just its hard)
Cons
No long ranged skills.
Most of the moves drain a large portion of your breath bar.
Requires an intense grinding.
Merely animate style you cannot have as a Hybrid.
Nigh moves have delays or high-end lag.
Most moves take mid-high cooldowns.
Not-Kamado players with Sun at present lose 5 HP per skill. (xl full)
Its more than reliable when having Level 10 breathing (Only its more usable with lvl ten breathing)
The counter is 1 of the Worst Counters in Game.
More reliable with Kendo Mastery.
Notes
Despite existence overhyped, this animate style is not made for everyone, as many Sun Breathing users cannot utilize it to its total potential.
Equally of October one, 2021, you lot exercise not need to reset your breathing to become Sun Animate.
Dance of The Fire God can be subject to glitches, causing it to fail to do damage. In addition to a bad connection, information technology tin besides prevent you from completing your combos due to it launching you far forward.
The reason behind Sunday'southward nerf(-5 HP per one skill) is that the team is making the terrain set up for a Dominicus/Moon and Kamado rework.
It is said that ii of Lord's day Animate's skills, as well as some equally moon breathing skills, will be reworked.
Using Dominicus breathing moves as a not-Kamado volition damage you lot.
At any level of prestige, y'all must exist level 50. (Near people are confused as to why they're unable to interact with Tanjiro despite being Prestige 1)
If you have the Kamado family, you may have to rejoin to refrain from spend the 8 required skill points.
If you have a breathing that automatically comes with a custom nichirin (Sound, Beloved, Insect, Beast) and do not use a jiff indict while getting sun you will go along the nichirin (y'all only keep one nichirin if practice this with audio/beast).
Combos
Lunge,M1x3, Trip the light fantastic toe of the Burn God, Burning Bones on the opponents rag dolled torso, breath, (lunge if possible) m1x3, Dragon Sun Head Halo Dance. If you have Kendo Mastery add an extra hit. If uninterrupted, this combo is fairly easy and will 1 shot near opponents.
Lunge M1x3, Called-for bones Summer Dominicus (Breath), Lunge M1x3, Beneficent Radiance. If you have sawed-off use it as philharmonic ender.If yous take Kendo Mastery add together an extra hit.
M1x3, Called-for Bones, (Breath) M1x3, Trip the light fantastic of the Fire God (Breath) and M1x3, Beneficent Radiance, M1x3 (this combo is not an easy philharmonic, if it goes wrong, the opponent can pass through in the jiff interval after "Dance of the Fire God"... You demand to react fast )Start with Lunge if you lot have information technology. If you have Kendo Mastery add an extra hit.
Lunge M1x3, Burning Bones, Summer Sun (Pace back), Flash Dance. If yous have Kendo Mastery add together an actress hit.
Lunge M1x3, Burning Basic, Summertime Dominicus (Breath) Lunge M1x3, Dance of The Fire God, Lunge M1x4, Clear Blue Heaven. If y'all have Kendo Mastery add an actress hit.
Lunge -> M1x3 -> Dance of the Fire God -> Lunge -> M1x3 -> M2 -> Q forward (Breath) -> Called-for Bones, Summer Sun (Breath & Step Back) -> Lunge -> M1x3-> Beneficent Radiance -> (only in case the enemy isn't expressionless notwithstanding) Lunge -> M1x3. Use Burning Bones, Summertime Sun when your enemy is about to go up from existence rag-dolled. If y'all have Kendo Mastery add an extra hit.
Lunge,M1x3, Burning Bones, Summer Sun,M1x2 Breathe, Dragon Sun Halo Caput Dance, Breathe, Articulate Bluish Sky If yous accept Kendo Mastery add an actress hit.
Trivia
In the manga and/or anime, Clear Blue Sky isn't a vertical spinning slash rather a 360° slash with the user, spinning their body in a horizontal way.
Flash Dance's real name is Dancing Flash; a modification of its real counterpart, "Dance", where the user infuses Thunderclap and Flash's technique with it by inhaling huge amounts of oxygen, increasing the pumping of blood through the entire body, focusing it on the legs, and releasing it all to assail the target with a slash.
Every single known Breathing Styles are derivatives of Sun Breathing, including Moon Breathing.
The blade color of Sun Breathing is always black, and a black-colored Nichirin Sword is considered to exist a bad omen that the Demon Slayer will never become very far(due to dying before much can be learned about the blade).
The passing of Dominicus Breathing as a Kagura draws heavily from Shintō mythology. In Japanese folklore, famous tales in the "Nihon Shoki" and "Kojiki/Furukotofumi" explicate that the Kagura ritual originates when Amaterasu, the goddess of the sun, retreated into a cave, plunging the globe into darkness. In response, Ame-no-Uzume, the goddess of carousal and dawn, danced exterior the cavern to entice the sun goddess out. From these events, the Kagura was built-in, a ritualistic dance that honors Kami (Gods and ancestral spirits). Besides, Sunday Breathing was bearded as a Kagura and passed downwardly as the Hinokami Kagura.
It is unsaid that the reason Flame Breathing should never be referred to every bit Burn Breathing is because its pronunciation is exactly the same as Sun Breathing in Japanese, as the kanji for "sun" (日 howdy?) has the same pronunciation as the kanji for "fire" (火 hullo?).
Another god of burn down in Japanese mythology is the Sanbō-Kōjin, sometimes referred to equally the "Kamado-gami". Sanbō-Kōjin is sometimes identified as an incarnation of the demon-slaying Acala, and thus related to Vairocana (also called Dainichi Nyorai) whose worship is related to sunday-worship.
Sun Breathing is as well known equally Hinokami Kagura. (ヒノカミ 神楽,Hinokami Kagura?, lit. Dance of the Burn God)
Sunday Breathing has atleast 12 forms in the source textile, with the 13th Form, which is a combination of all 12 forms, being its perfected format.
Dragon Sunday Halo Head Dance is nowhere nigh as like from its original analogue, just its animation does friction match the description for (canon) Beneficent Radiance.
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